Zeng did mention that Infinite would be around three times longer than Bright Memory, and yes, that is pretty much the case, but this is a title that is still short. Fortunately, it does not get in the way of what the game is about, its high adrenaline action.īut let me address the elephant in the room before anything else. The story is not the game’s strong point, in fact, it’s rather nonsensical to the point I just went with it rather than try to figure out what it was trying to tell me. There is not much to tell with the story, a few very short scenes and some bad guys to fight, both of the human and strange ancient folklore variety, and something to do with the black hole causing a rift between worlds. Shelia is enjoying some beautiful fireworks outside her window in celebration of the Chinese New Year when she is called to investigate what in all heavens is going on above China. Agents are sent out to random bizarre occurrences that are happening around the planet, with a recent one discovered above China – a huge black hole hangs in the sky causing destruction and havoc. Set not that far into the future (2036, yep that is only just over 14 years away), players are in the shoes of Shelia, an agent working for the Supernatural Science Research Organisation (SRO). This is to reward fans for their early investment in the title at no extra cost, a nice gift for potentially what is a rebirth of the developer’s original concept. The biggest question for me is then does it uphold the potential seen in the original release? Especially after gaining a big push in the Xbox Series X/S showcase back when the console launched last year as a demonstration of its graphical power.Ī note to add is that anyone who already owns Bright Memory on Steam will get Bright Memory: Infinite for free in their library when the game releases. With funds from Bright Memory, Zeng decided to go full time and redevelop the game to what we know as Bright Memory: Infinite, with a promise of a larger game and more madness than the tantalising demo supplied. There was some controversy around the title, as Zeng had used some unregistered copyright material, and so had to readjust these in Bright Memory with the help of a friend to enable it to remain on sale. Bright Memory uses new technologies, like real-time ray tracing and Nvidia’s deep learning super sampling (DLSS) mixed with some rather competent high octane, first-person action, eventually leaving Early Access a year later as a short 30-minute game. It was released on Steam as an Early Access title and gained a small following, thanks to its impressive visuals. Bright Memory: Infinite started life known as Bright Memory and was solo developed by Zeng Xiancheng using Unreal Engine 4 during his spare time.
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